Wiki

Worlds

Description

Autcraft has a variety of worlds for building, exploring, and mining, as well as gaming and adventuring.

Current Worlds
  • Lobby
    • The "Lobby" world is where Spawn is located, and is the first world players enter when they join the server. Players can return at any time with the command /spawn.
  • MiniGames
    • When players head to /warp minigames, they are taken to a small lobby where they can choose which game they want to play. 
  • Map Art World
    • The world to go to to make a map art!  To make request a map art plot, submit a /modreq asking for a map art plot. Players may include a desired background color in either concrete or wool, or a color will be set for you.
      • example: /modreq I would like a map art plot with black wool background
    • To go to existing areas go to /rg teleport [name]_0[#]. A number will be added to each new map art. "Your map area is yours. Do what you want with it. Within the rules. Admins will not grant you creative or World Edit. To get back to spawn do /spawn"
  • RolePlay (RP) World
    • A world where players have a unique inventory where they can role-play, In this world, players are set to Easy Difficulty and can do disguises
  • Wither World
    • This world contains the Wither Arenas, Tardis, Mob farm, and other projects. This world is set to Normal and is where players participate in Wither Fights.
  • Creative
    • On December 18th, 2017 Autcraft unveiled a creative world. This world uses a plot plugin that allows players to build on plots. Creative is on a different server than Autcraft's survival server. To access this this server type /server creative
  • Build Worlds
    • Peaceful Build
      • Peaceful World
      • Difficulty set to Peaceful
      • Never get hungry
      • No hostile mobs
    • Peaceful Amplified Build World
      • Difficulty set to Peaceful
      • Never get hungry
      • No hostile mobs
      • Amplified terrain (huge mountains and lots of them)
    • Hard Build World
      • Hard World
      • Difficulty set to Normal
      • You get hungry but do not die from starvation
      • All hostile mobs
    • Hard Amplified Build World
      • Difficulty set to Normal
      • You get hungry but do not die from starvation
      • All hostile mobs
      • Amplified terrain (huge mountains and lots of them)
    • Nether Build World
      • Difficulty set to Normal
      • You get hungry but do not die from starvation
      • All hostile mobs 
    • The End Build World
      • Difficulty set to Normal
      • You get hungry but do not die from starvation
      • All hostile mobs
  • Resource Worlds
    • Peaceful Resource World
      • Do NOT build here
      • Reset Monthly
      • No protections
      • Difficulty set to Peaceful
      • Never get hungry
      • No hostile mobs
    • Hard Resource World
      • Do NOT build here
      • Hostile mobs
      • Difficulty set to Normal
      • Get hungry
      • Gets reset
      • Keep Inventory is still on, just like the rest of the server. So if you die, you do not lose your stuff.
      • Mob griefing is off so creepers won't do any harm to the resources that players try to gather.
      • The initial spawn location of the resource world has player invincibility. That means that once you enter the place, you are safe, nothing can hurt you. But once you venture out from that point... be careful!
    • Nether Resource
      • Do NOT build here
      • Reset Monthly
      • No protections
      • Difficulty set to Normal
      • You get hungry but do not die from starvation
      • All hostile mobs
    • The End Resource
      • Do NOT build here
      • Reset Monthly
      • No protections
      • Difficulty set to Normal
      • You get hungry but do not die from starvation
      • All hostile mobs

History
2013 
Autcraft initially began with just one world (including the Nether and The End). This world had a region of space surrounding the spawn point where 2000 blocks in any direction (making it a 4,000 x 4,000 area) would be unable to spawn any hostile mobs.

The perimeter of this area had a brick wall that would keep hostile mobs out. On the other side of this wall, however, would and could spawn any mobs that regular Hard mode Minecraft could create. This quickly caused problems as the server filled up with players, most of whom desired space within the peaceful, walled, non-hostile mob spawning area. Space ran out fast.

Also, it created problems within the mob spawning mechanics of Minecraft as the game tried desperately to spawn mobs around all of the players on the server but couldn't due to the peaceful region. The resulting effect was that the game would spawn unbelievable amounts of mobs around those few players outside of the wall. Sometimes the screen would be filled with literally hundreds and hundreds of mobs.

As the end of 2013 came to an end, we began to run into data corruption issues. The server struggled to save the changes that players made to the server fast enough and thus, data was lost. This created corrupt chunks, lost items, random glitches, and more. The problem continued to worsen over time causing Autcraft to make the fateful decision to close the world forever and start anew in 2014 with the creation of two new worlds.

2014
Near the end of 2013, Autcraft announced that the single world would be closing and in January 2014, 2 brand new worlds were opened.
  • The Peaceful World were only passive mobs could spawn and hunger was not an issue
  • The Hard World where the difficulty was set to "Easy" and hostile mobs could spawn and you had to eat but would not die of starvation.
In addition to the creation of these worlds, a 3rd world was created called "Lobby" in which the main spawn building as well as the server's "jails" were placed. This world was locked such that no player could explore or travel beyond the building's borders in an attempt to keep the file sizes on the server as minimal as possible, reducing the chances for data corruption.

In mid 2014, yet another world was added called Resource World where players could mine for resources, chop trees, dig the ground and do as much damage to the terrain and world as they pleased. This world would be reset at the beginning of each month, replenishing the resources and providing all of the players with virtually limitless resources without having to destroy the worlds in which they lived.

Unfortunately, much like the first world, over time, there were so many players and so much activity that the server once again began to fail to save the data quickly enough, leading to data corruption. Entire areas on the server became so corrupt that simply entering those areas would crash your client, causing you to have to close the game entirely. Upon signing back in, you would appear in that area and your game would attempt to load the corrupted data and crash again, keeping your player stuck in that area until manually placed outside of that area by an administrator.

2016
Towards the end of 2015, Autcraft formulated the plan for 2016 in which there would be 4 new worlds to live in. These were:
  • Peaceful World - Difficulty is set to Peaceful, you do not get hungry, no hostile mobs
  • Peaceful Amplified World - Difficulty is set to Peaceful, you do not get hungry, no hostile mobs, the terrain is amplified
  • Hard World - Difficulty set to Easy, hunger is affected, hostile mobs spawn
  • Hard Amplified World - Difficulty set to Easy, hunger is affected, hostile mobs spawn, the terrain is amplified
Players were given 4 months in which to move everything they have/wish to one of these new worlds and then, the 2 old worlds would be closed on January 1st, 2016, leaving only the 4 new worlds in which to build.
 

76